|
GraphoGame & DyslexiaAlthough GraphoGame is effective with all kinds of learners, dyslexia interventions are in our DNA and we will continue to develop tools that have a positive impact on students with dyslexia. Did you know GraphoGame originates from the Jyväskylä Longitudinal Study of Dyslexia that followed ~200 children from birth for ~20 years to study the familial risk of dyslexia? |
The English version GraphoGame: Kids Learn to Read was researched in collaboration with the Centre for Neuroscience in Education at the University of Cambridge and was thoroughly tested in a large-scale efficacy study – check out the Microsoft Education blog post about us for more information! |
What now?
Alongside other fantastic learning tools enabled for Windows devices, GraphoGame will be offered as an engaging decoding and phonics training tool for schools using Windows devices. Globally Microsoft is a leader in offering devices and operating systems to K-12 schools, so it is a privilege to work with Microsoft to do our part for the United Nation’s Sustainable Development Goal 4!
We’ll be presenting at a major conference alongside Microsoft soon, so stay tuned and watch this space!
Yours proudly,
Jesper
Yours proudly,
Jesper
1 Comment
Your comment will be posted after it is approved.
Leave a Reply.
Publisher:
Elizabeth Eta
To keep your family and friends updated on children's education click the share button below!
Categories
All
Announcements
Dyslexia
Events
News
Norwegian
Partnerships
Archives
March 2021
December 2020
November 2020
September 2020
June 2020
May 2020
April 2020
June 2019
January 2019
December 2018