As Effective as 1-on-1 TeachingThe Education Endowment Foundation and Wellcome Trust funded a RCT to test the efficacy of the game, between 2015 and 2018. The trial ran in 15 schools and involved 400 children. It established that playing GraphoGame Rime (the precursor to our current version) on a computer during literacy hour was as effective for Year 2 children who had failed the UK Government “Phonics Check” as receiving direct extra teaching.
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GraphoGame's Evidence-based MethodAfter mastering all the letter-sound connections, students combine the sounds to make syllables and finally into words. Teaching starts with the easiest units of speech, eventually advancing to challenging syllables and eventually complicated words - always adapting to the learner's proficiency. Read more about the peer-reviewed GraphoGame Method here!
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Research Background
The game was originally devised to assist Finnish children at familial risk for dyslexia in the late 1990's and became a global initiative with over € 100 million in public-sector funding. In 2008, University of Cambridge Professor Usha Goswami developed a script for an English version of the Finnish game, based on her rhyme analogy research. Dr. Fiona Kyle then developed a testing protocol to compare efficacy to a phoneme-based English version of the Finnish game.